Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/CollisionProfile.h |
Include |
#include "Engine/CollisionProfile.h" |
struct FCustomProfile
Structure for custom profiles.
if you'd like to just add custom channels, not changing anything else engine defined if you'd like to override all about profile, please use +Profiles=(Name=NameOfProfileYouLikeToOverwrite,....)
Name | Description | ||
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CustomResponses |
Types of objects that this physics objects will collide with. |
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Name |