| FDamageEvent
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FDamageEvent
Event used by AActor::TakeDamage and related functions
Name | Description | ||
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TSubclassOf< cl... |
DamageTypeClass |
Optional DamageType for this event. |
Name | Description | |
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FDamageEvent() |
Default constructor (no initialization). |
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FDamageEvent ( |
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FDamageEvent ( |
Name | Description | |
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~FDamageEvent() |
Name | Description | ||
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GetBestHitInfo ( |
This is for compatibility with old-style functions which want a unified set of hit data regardless of type of hit. |
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GetTypeID() |
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IsOfType ( |
Name |
Description |
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ClassID |
ID for this class. NOTE this must be unique for all damage events. |