FDepthFieldGlowInfo

Info for glow when using depth field rendering

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

struct FDepthFieldGlowInfo

Remarks

Info for glow when using depth field rendering

Variables

Name Description

Public variable

uint32: 1

 

bEnableGlow

Whether to turn on the outline glow (depth field fonts only)

Public variable

FLinearColor

 

GlowColor

Base color to use for the glow

Public variable

FVector2D

 

GlowInnerRadius

If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y

Public variable

FVector2D

 

GlowOuterRadius

If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y

Constructors

Name Description

Public function

FDepthFieldGlowInfo()

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FDepthFieldGlowInfo& Other
)

Public function Const

bool

 

operator==

(
    const FDepthFieldGlowInfo& Other
)

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