FDynamicTextureInstance

Serialized [ULevel](API\Runtime\Engine\Engine\ULevel) information about dynamic texture instances

Windows
MacOS
Linux

Inheritance Hierarchy

FStreamableTextureInstance

FDynamicTextureInstance

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Syntax

struct FDynamicTextureInstance : public FStreamableTextureInstance

Remarks

Serialized ULevel information about dynamic texture instances

Variables

Name Description

Public variable

bool

 

bAttached

Whether the primitive that uses this texture is attached to the scene or not.

Public variable

float

 

OriginalRadius

Original bounding sphere radius, at the time the TexelFactor was calculated originally.

Public variable

UTexture2D *...

 

Texture

Texture that is used by a dynamic UPrimitiveComponent.

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