Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
Include |
#include "Engine/NetSerialization.h" |
Checks to see if the ArrayReplicationKey has changed, and if so creates a new DeltaState that is passed out to the caller. Note, this state may just be a copy of a previous state, or a brand new state.
True if the keys were different and a state was created. False if the keys were the same, and we can skip serialization.