Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
Include |
#include "Engine/NetSerialization.h" |
struct FFastArraySerializerGuidReferences
Struct for holding guid references
Name | Description | ||
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Buffer |
Buffer of data to re-serialize when the guids are mapped |
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MappedDynamicGUIDs |
List of guids that were mapped so we can move them to unmapped when necessary (i.e. actor channel closes) |
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NumBufferBits |
Number of bits in the buffer |
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UnmappedGUIDs |
List of guids that were unmapped so we can quickly check |