Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FFractureEffect
Struct used to hold effects for destructible damage events
Name | Description | ||
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ParticleSystem |
Particle system effect to play at fracture location. |
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USoundBase *... |
Sound |
Sound cue to play at fracture location. |
Name | Description | |
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FFractureEffect() |