FFractureEffect

Struct used to hold effects for destructible damage events

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

struct FFractureEffect

Remarks

Struct used to hold effects for destructible damage events

Variables

Name Description

Public variable

UParticleSystem...

 

ParticleSystem

Particle system effect to play at fracture location.

Public variable

USoundBase *...

 

Sound

Sound cue to play at fracture location.

Constructors

Name Description

Public function

FFractureEffect()

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