FGameInstancePIEParameters

Parameters used to initialize / start a PIE game instance.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Syntax

struct FGameInstancePIEParameters

Remarks

Parameters used to initialize / start a PIE game instance.

Variables

Name Description

Public variable

bool

 

bAnyBlueprintErrors

Were there any BP compile errors?

Public variable

bool

 

bRunAsDedicated

Is this a dedicated server instance for PIE?

Public variable

bool

 

bSimulateInEditor

Are we doing SIE instead of PIE?

Public variable

bool

 

bStartInSpectatorMode

Should we start in spectator mode?

Public variable

ULevelEditorPla...

 

EditorPlaySettings

Kept alive externally.

Public variable

EPlayNetMode

 

NetMode

Which net mode should this PIE instance start in? Affects which maps are loaded.

Public variable

FString

 

OverrideMapURL

The map we should force the game to load instead of the one currently running in the editor. Blank for no override.

Public variable

double

 

PIEStartTime

What time did we start PIE in the editor?

Public variable

ERHIFeatureLeve...

 

WorldFeatureLevel

The feature level that PIE world should use.

Constructors

Name Description

Public function

FGameInstancePIEParameters()

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