ImpactNormal

Normal of the hit in world space, for the object that was hit by the sweep, if any.

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Remarks

Normal of the hit in world space, for the object that was hit by the sweep, if any. For example if a sphere hits a flat plane, this is a normalized vector pointing out from the plane. In the case of impact with a corner or edge of a surface, usually the "most opposing" normal (opposed to the query direction) is chosen.

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