FLevelStreamingStatus

Level streaming updates that should be applied immediately after committing the map change

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

struct FLevelStreamingStatus

Remarks

Level streaming updates that should be applied immediately after committing the map change

Variables

Name Description

Public variable

uint32: 1

 

bShouldBeLoaded

Public variable

uint32: 1

 

bShouldBeVisible

Public variable

uint32

 

LODIndex

Public variable

FName

 

PackageName

Constructors

Name Description

Public function

FLevelStreamingStatus()

Public function

FLevelStreamingStatus

(
    FName InPackageName,
    bool bInShouldBeLoaded,
    bool bInShouldBeVisible,
    int32 InLODIndex
)

Constructors

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