Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/MaterialMerging.h |
Include |
#include "Engine/MaterialMerging.h" |
struct FMaterialProxySettings
Name | Description | ||
---|---|---|---|
|
float |
AmbientOcclusionConstant |
Constant value to use for the Ambient Occlusion property. |
|
AmbientOcclusionTextureSize |
Override Ambient Occlusion texture size. |
|
|
float |
AnisotropyConstant |
Constant value to use for the Anisotropy property. |
|
AnisotropyTextureSize |
Override Anisotropy texture size. |
|
|
uint8: 1 |
bAllowTwoSidedMaterial |
Whether or not to allow the generated material can be two-sided. |
|
uint8: 1 |
bAmbientOcclusionMap |
Whether to generate a texture for the Ambient Occlusion property. |
|
uint8: 1 |
bAnisotropyMap |
Whether to generate a texture for the Anisotropy property. |
|
uint8: 1 |
bEmissiveMap |
Whether to generate a texture for the Emissive property. |
|
TEnumAsByte< EB... |
BlendMode |
Target blend mode for the generated material. |
|
uint8: 1 |
bMetallicMap |
Whether to generate a texture for the Metallic property. |
|
uint8: 1 |
bNormalMap |
Whether to generate a texture for the Normal property. |
|
uint8: 1 |
bOpacityMap |
Whether to generate a texture for the Opacity property. |
|
uint8: 1 |
bOpacityMaskMap |
Whether to generate a texture for the Opacity Mask property. |
|
uint8: 1 |
bRoughnessMap |
Whether to generate a texture for the Roughness property. |
|
uint8: 1 |
bSpecularMap |
Whether to generate a texture for the Specular property. |
|
uint8: 1 |
bTangentMap |
Whether to generate a texture for the Tangent property. |
|
DiffuseTextureSize |
Override Diffuse texture size. |
|
|
EmissiveTextureSize |
Override Emissive texture size. |
|
|
float |
GutterSpace |
Gutter space to take into account. |
|
TEnumAsByte< EM... |
MaterialMergeType |
|
|
float |
MetallicConstant |
Constant value to use for the Metallic property. |
|
MetallicTextureSize |
Override Metallic texture size. |
|
|
NormalTextureSize |
Override Normal texture size. |
|
|
float |
OpacityConstant |
Constant value to use for the Opacity property. |
|
float |
OpacityMaskConstant |
Constant value to use for the Opacity mask property. |
|
OpacityMaskTextureSize |
Override Opacity Mask texture size. |
|
|
OpacityTextureSize |
Override Opacity texture size. |
|
|
float |
RoughnessConstant |
Constant value to use for the Roughness property. |
|
RoughnessTextureSize |
Override Roughness texture size. |
|
|
float |
SpecularConstant |
Constant value to use for the Specular property. |
|
SpecularTextureSize |
Override Specular texture size. |
|
|
TangentTextureSize |
Override Tangent texture size. |
|
|
TextureSize |
Size of generated BaseColor map. |
|
|
TEnumAsByte< ET... |
TextureSizingType |
Method that should be used to generate the sizes of the output textures. |
Name | Description | |
---|---|---|
|
FMaterialProxySettings() |
Name | Description | ||
---|---|---|---|
|
operator== ( |