FMemberReference::SetGlobalField

Set to reference a global field (intended for things like natively defined delegate signatures)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MemberReference.h

Include

#include "Engine/MemberReference.h"

Source

/Engine/Source/Runtime/Engine/Private/MemberReference.cpp

Syntax

void SetGlobalField
(
    FName InFieldName,
    UPackage * InParentPackage
)

Remarks

Set to reference a global field (intended for things like natively defined delegate signatures)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss