uint8 bMergeEquivalentMaterials: 1
Whether to attempt to merge materials that are deemed equivalent. This can cause artifacts in the merged mesh if world position/actor position etc. is used to determine output color.
uint8 bMergeEquivalentMaterials: 1
Whether to attempt to merge materials that are deemed equivalent. This can cause artifacts in the merged mesh if world position/actor position etc. is used to determine output color.