typedef TBaseDelegate_TwoParams< void, const FString &, const FOnEncryptionKeyResponse & > FReceivedNetworkEncryptionToken
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include |
#include "Engine/NetworkDelegates.h" |
Delegate fired when an encryption key is required by the network layer in order to proceed with a connection with a client requesting a connection
Binding to this delegate overrides UGameInstance's handling of encryption (