FReceivedNetworkEncryptionToken

Delegate fired when an encryption key is required by the network layer in order to proceed with a connection with a client requesting a connection

Windows
MacOS
Linux

Type

typedef TBaseDelegate_TwoParams< void, const FString &, const FOnEncryptionKeyResponse & > FReceivedNetworkEncryptionToken

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h

Include

#include "Engine/NetworkDelegates.h"

Remarks

Delegate fired when an encryption key is required by the network layer in order to proceed with a connection with a client requesting a connection

Binding to this delegate overrides UGameInstance's handling of encryption (

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