Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include |
#include "Engine/NetworkDelegates.h" |
class FNetworkNotify
The net code uses this to send notifications.
Name | Description | ||
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NotifyAcceptedConnection ( |
Notification that a new connection has been created/established as a result of a remote request, previously approved by NotifyAcceptingConnection |
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NotifyAcceptingChannel ( |
Notification that a new channel is being created/opened as a result of a remote request (Actor creation, etc) |
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EAcceptConne... |
NotifyAcceptingConnection() |
Notification that an incoming connection is pending, giving the interface a chance to reject the request |
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NotifyControlMessage ( |
Handler for messages sent through a remote connection's control channel not required to handle the message, but if it reads any data from Bunch, it MUST read the ENTIRE data stream for that message (i.e. use FNetControlMessage |