FNetworkObjectList::FindOrAdd

Attempts to find the Actor's [FNetworkObjectInfo](API\Runtime\Engine\Engine\FNetworkObjectInfo).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h

Include

#include "Engine/NetworkObjectList.h"

Source

/Engine/Source/Runtime/Engine/Private/NetworkObjectList.cpp

Syntax

TSharedPtr< FNetworkObjectInfo > * FindOrAdd
(
    AActor *const Actor,
    UNetDriver * NetDriver,
    bool * OutWasAdded
)

Remarks

Attempts to find the Actor's FNetworkObjectInfo. If no info is found, then the Actor will be added to the list, and will assumed to be active.

If the Actor is dormant when this is called, it is the responsibility of the caller to call MarkDormant immediately.

If info cannot be found or created, nullptr will be returned.

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