FNetworkObjectList::HandleConnectionAdded

Does the necessary house keeping when a new connection is added When a new connection is added, we must add all objects back to the active list so the new connection will process it Once the objects is dormant on that connection, it will then be removed from the active list again

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h

Include

#include "Engine/NetworkObjectList.h"

Source

/Engine/Source/Runtime/Engine/Private/NetworkObjectList.cpp

Syntax

void HandleConnectionAdded()

Remarks

Does the necessary house keeping when a new connection is added When a new connection is added, we must add all objects back to the active list so the new connection will process it Once the objects is dormant on that connection, it will then be removed from the active list again

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