FNetworkObjectList::MarkActive

Marks this object as active for the passed in connection

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetworkObjectList.h

Include

#include "Engine/NetworkObjectList.h"

Source

/Engine/Source/Runtime/Engine/Private/NetworkObjectList.cpp

Syntax

bool MarkActive
(
    AActor *const Actor,
    UNetConnection *const Connection,
    UNetDriver * NetDriver
)

Remarks

Marks this object as active for the passed in connection

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss