FOnUserClickedBanner

Delegate called when user clicks on an banner ad.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/InGameAdManager.h

Include

#include "Engine/InGameAdManager.h"

Syntax

class FOnUserClickedBanner

Remarks

Delegate called when user clicks on an banner ad. Base class already handles pausing, so a delegate is only needed if you need extra handling. If you set it to a PC or other actor function, make sure to set it back when switching levels.

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