Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/InGameAdManager.h |
Include |
#include "Engine/InGameAdManager.h" |
class FOnUserClosedAdvertisement
Delegate called when user closes an ad (after clicking on banner). Base class already handles pausing, so a delegate is only needed if you need extra handling. If you set it to a PC or other actor function, make sure to set it back when switching levels.