FOverlapResult::GetActor

Utility to return the Actor that owns the Component that was hit

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp

Syntax

AActor * GetActor() const

Remarks

Utility to return the Actor that owns the Component that was hit

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