FPendingAutoReceiveInputActor

Struct that holds on to information about Actors that wish to be auto enabled for input before the player controller has been created

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Syntax

struct FPendingAutoReceiveInputActor

Remarks

Struct that holds on to information about Actors that wish to be auto enabled for input before the player controller has been created

Variables

Name Description

Public variable

TWeakObjectPtr<...

 

Actor

Public variable

int32

 

PlayerIndex

Constructors

Name Description

Public function

FPendingAutoReceiveInputActor

(
    AActor* InActor,
    const int32 InPlayerIndex
)

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