Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include |
#include "Engine/Level.h" |
struct FPendingAutoReceiveInputActor
Struct that holds on to information about Actors that wish to be auto enabled for input before the player controller has been created
Name | Description | ||
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TWeakObjectPtr<... |
Actor |
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PlayerIndex |
Name | Description | |
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FPendingAutoReceiveInputActor |