| FDamageEvent::GetBestHitInfo()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/EngineTypes.cpp |
virtual void GetBestHitInfo
(
AActor const * HitActor,
AActor const * HitInstigator,
struct FHitResult & OutHitInfo,
FVector & OutImpulseDir
) const
Simple API for common cases where we are happy to assume a single hit is expected, even though damage event may have multiple hits.