FPointDamageEvent::GetBestHitInfo

Simple API for common cases where we are happy to assume a single hit is expected, even though damage event may have multiple hits.

Windows
MacOS
Linux

Override Hierarchy

FDamageEvent::GetBestHitInfo()

FPointDamageEvent::GetBestHitInfo()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/EngineTypes.cpp

Syntax

virtual void GetBestHitInfo
(
    AActor const * HitActor,
    AActor const * HitInstigator,
    struct FHitResult & OutHitInfo,
    FVector & OutImpulseDir
) const

Remarks

Simple API for common cases where we are happy to assume a single hit is expected, even though damage event may have multiple hits.

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