FPoly::Fix

Fix up an editor poly by deleting vertices that are identical.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Polys.h

Include

#include "Engine/Polys.h"

Source

/Engine/Source/Runtime/Engine/Private/Polygon.cpp

Syntax

int32 Fix()

Remarks

Fix up an editor poly by deleting vertices that are identical. Sets vertex count to zero if it collapses. Returns number of vertices, 0 or >=3.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss