FPoly::SplitWithPlaneFast

Split with plane quickly for in-game geometry operations.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Polys.h

Include

#include "Engine/Polys.h"

Source

/Engine/Source/Runtime/Engine/Private/Polygon.cpp

Syntax

int32 SplitWithPlaneFast
(
    const FPlane & Plane,
    FPoly * FrontPoly,
    FPoly * BackPoly
) const

Remarks

Split with plane quickly for in-game geometry operations. Results are always valid. May return sliver polys.

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