FPostProcessMaterialNode::GetFName

For type safety in [FBlendableManager](API\Runtime\Engine\FBlendableManager).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/BlendableInterface.h

Include

#include "Engine/BlendableInterface.h"

Syntax

static const FName & GetFName()

Remarks

For type safety in FBlendableManager.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss