Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include |
#include "Engine/Level.h" |
class FPrecomputedVisibilityHandler
Handles operations on precomputed visibility data for a level.
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FPrecomputedVisibilityHandler() |
Name | Description | |
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~FPrecomputedVisibilityHandler() |
Name | Description | ||
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ApplyWorldOffset ( |
Shifts origin of precomputed visibility volume by specified offset |
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GetId() |
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Invalidate ( |
Invalidates the level's precomputed visibility and frees any memory used by the handler. |
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UpdateScene ( |
Sets this visibility handler to be actively used by the rendering scene. |
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UpdateVisibilityStats ( |
Updates visibility stats. |
Name |
Description |
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NextId |