Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerSettings.h |
Include |
#include "Engine/AssetManagerSettings.h" |
struct FPrimaryAssetRulesCustomOverride
Apply primary asset rules to groups of primary assets, using type + filter directory or string
Name | Description | ||
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FilterDirectory |
Will only apply to files in this directory |
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FilterString |
Game-specific string defining which assets to apply this to |
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PrimaryAssetType |
Which type to apply rules for |
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Rules |
What to overrides the rules with |