FPrimaryAssetTypeInfo::FPrimaryAssetTypeInfo
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h
|
Include
|
#include "Engine/AssetManagerTypes.h"
|
FPrimaryAssetTypeInfo
(
FName InPrimaryAssetType,
UClass * InAssetBaseClass,
bool bInHasBlueprintClasses,
bool bInIsEditorOnly
)
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