FRedirector

This is used for redirecting an old name to new name, such as for collision profiles This is used for better UI in the editor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

struct FRedirector

Remarks

This is used for redirecting an old name to new name, such as for collision profiles This is used for better UI in the editor

Variables

Name Description

Public variable

FName

 

NewName

Types of objects that this physics objects will collide with.

Public variable

FName

 

OldName

Constructors

Name Description

Public function

FRedirector()

Public function

FRedirector

(
    FName InOldName,
    FName InNewName
)

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