Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FRepMovement
Replicated movement data of our RootComponent. Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns).
Name | Description | ||
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AngularVelocity |
Velocity of rotation for component |
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uint8: 1 |
bRepPhysics |
If set, additional physic data (angular velocity) will be replicated. |
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uint8: 1 |
bSimulatedPhysicSleep |
If set, RootComponent should be sleeping. |
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LinearVelocity |
Velocity of component in world space |
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Location |
Location in world space |
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LocationQuantizationLevel |
Allows tuning the compression level for the replicated location vector. |
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Rotation |
Current rotation |
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RotationQuantizationLevel |
Allows tuning the compression level for replicated rotation. |
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VelocityQuantizationLevel |
Allows tuning the compression level for the replicated velocity vectors. |
Name | Description | |
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FRepMovement() |
Name | Description | ||
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CopyTo ( |
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FillFrom ( |
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NetSerialize ( |
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RebaseOntoLocalOrigin ( |
Rebase zero-origin position onto local world origin value. |
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RebaseOntoLocalOrigin |
Rebase zero-origin position onto an Actor's local world origin. |
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RebaseOntoLocalOrigin ( |
Rebase zero-origin position onto local world origin value based on an actor component's world. |
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RebaseOntoZeroOrigin ( |
Rebase local-origin position onto zero world origin value. |
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RebaseOntoZeroOrigin |
Rebase an Actor's local-origin position onto zero world origin value. |
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RebaseOntoZeroOrigin ( |
Rebase local-origin position onto zero world origin value based on an actor component's world. |
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SerializeQuantizedVector ( |
Name | Description | ||
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operator!= ( |
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operator== ( |
Name |
Description |
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EnableMultiplayerWorldOriginRebasing |
True if multiplayer rebasing is enabled, corresponds to p.EnableMultiplayerWorldOriginRebasing console variable |