Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
struct FSkeletalMeshClothBuildParams
Struct holding parameters needed when creating a new clothing asset or sub asset (LOD)
Name | Description | ||
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AssetName |
Name of the clothing asset. |
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bRemapParameters |
If reimporting, this will map the old LOD parameters to the new LOD mesh. |
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bRemoveFromMesh |
Whether or not to leave this section behind (if driving a mesh with itself). Enable this if driving a high poly mesh with a low poly. |
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LodIndex |
LOD to extract the section from. |
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TSoftObjectPtr<... |
PhysicsAsset |
Physics asset to extract collisions from, note this will only extract spheres and Sphyls, as that is what the simulation supports. |
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SourceSection |
Section within the specified LOD to extract. |
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TWeakObjectPtr<... |
TargetAsset |
Target asset when importing LODs. |
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TargetLod |
Target LOD to import to when importing LODs. |
Name | Description | |
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FSkeletalMeshClothBuildParams() |