FSkeletalMeshClothBuildParams

Struct holding parameters needed when creating a new clothing asset or sub asset (LOD)

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

struct FSkeletalMeshClothBuildParams

Remarks

Struct holding parameters needed when creating a new clothing asset or sub asset (LOD)

Variables

Name Description

Public variable

FString

 

AssetName

Name of the clothing asset.

Public variable

bool

 

bRemapParameters

If reimporting, this will map the old LOD parameters to the new LOD mesh.

Public variable

bool

 

bRemoveFromMesh

Whether or not to leave this section behind (if driving a mesh with itself). Enable this if driving a high poly mesh with a low poly.

Public variable

int32

 

LodIndex

LOD to extract the section from.

Public variable

TSoftObjectPtr<...

 

PhysicsAsset

Physics asset to extract collisions from, note this will only extract spheres and Sphyls, as that is what the simulation supports.

Public variable

int32

 

SourceSection

Section within the specified LOD to extract.

Public variable

TWeakObjectPtr<...

 

TargetAsset

Target asset when importing LODs.

Public variable

int32

 

TargetLod

Target LOD to import to when importing LODs.

Constructors

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