Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshLODSettings.h |
Include |
#include "Engine/SkeletalMeshLODSettings.h" |
struct FSkeletalMeshLODGroupSettings
Name | Description | ||
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UAnimSequence &... |
BakePose |
Pose which should be used to reskin vertex influences for which the bones will be removed in this LOD level, uses ref-pose by default |
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BoneFilterActionOption |
Bones which should be removed from the skeleton for the LOD level |
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BoneList |
Bones which should be removed from the skeleton for the LOD level |
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BonesToPrioritize |
Bones which should be prioritized for the quality, this will be weighted toward keeping source data. |
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float |
LODHysteresis |
Used to avoid 'flickering' when on LOD boundary. |
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ReductionSettings |
The optimization settings to use for the respective LOD level |
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ScreenSize |
The screen sizes to use for the respective LOD level |
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float |
WeightOfPrioritization |
Weight of how much consider for BonesToPrioritize. 0 means nothing, and 1 means take all source |
Name | Description | |
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FSkeletalMeshLODGroupSettings() |
Name | Description | ||
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|
FSkeletalMes... |
GetReductionSettings() |
Get Skeletal mesh optimizations setting structure for the given LOD level |
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const float |
GetScreenSize() |
Get the correct screen size for the given LOD level |
Name | Description | ||
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|
FSkeletalMes... |
GetSettings() |
Please use GetReductionSettings instead |