FSkeletalMeshSamplingInfo::BuildRegions

Rebuilds all data required for sampling.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h

Include

#include "Engine/SkeletalMeshSampling.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshSampling.cpp

Syntax

void BuildRegions
(
    USkeletalMesh * SkeletalMesh
)

Remarks

Rebuilds all data required for sampling.

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