FSkeletalMeshSamplingInfo::IsSamplingEnabled

True if this LOD is enabled for the whole mesh or a named region.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h

Include

#include "Engine/SkeletalMeshSampling.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshSampling.cpp

Syntax

bool IsSamplingEnabled
(
    const USkeletalMesh * OwnerMesh,
    int32 LODIndex
) const

Remarks

True if this LOD is enabled for the whole mesh or a named region.

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