Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include |
#include "Engine/SkeletalMeshSampling.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshSampling.cpp |
bool IsSamplingEnabled
(
const USkeletalMesh * OwnerMesh,
int32 LODIndex
) const
True if this LOD is enabled for the whole mesh or a named region.