FSkeletalMeshSamplingInfo

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h

Include

#include "Engine/SkeletalMeshSampling.h"

Syntax

struct FSkeletalMeshSamplingInfo

Variables

Name Description

Public variable

TArray< FSkelet...

 

Regions

Info defining sampling of named regions on this mesh.

Functions

Name Description

Public function

void

 

BuildRegions

(
    USkeletalMesh* SkeletalMesh
)

Rebuilds all data required for sampling.

Public function

void

 

BuildWholeMesh

(
    USkeletalMesh* SkeletalMesh
)

Public function Const

const FSkele...

 

GetBuiltData()

Public function Const

const FSkele...

 

GetRegion

(
    int32 RegionIdx
)

Public function Const

const FSkele...

 

GetRegion

(
    FName RegionName
)

Public function Const

const FSkele...

 

GetRegionBuiltData

(
    int32 RegionIndex
)

Public function Const

const FSkele...

 

GetRegionBuiltData

(
    FName RegionName
)

Public function Const

const FSkele...

 

GetWholeMeshLODBuiltData

(
    int32 LODIndex
)

Public function Const

int32

 

IndexOfRegion

(
    FName RegionName
)

Public function Const

bool

 

IsSamplingEnabled

(
    const USkeletalMesh* OwnerMesh,
    int32 LODIndex
)

True if this LOD is enabled for the whole mesh or a named region.

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