Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include |
#include "Engine/SkeletalMeshSampling.h" |
struct FSkeletalMeshSamplingRegion
Defined a named region on a mesh that will have associated triangles and bones for fast sampling at each enabled LOD.
Name | Description | ||
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BoneFilters |
Filters to determine which triangles and bones to include in this region based on bone. |
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uint32: 1 |
bSupportUniformlyDistributedSampling |
Mesh supports uniformly distributed sampling in constant time. Memory cost is 8 bytes per triangle. |
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LODIndex |
The LOD of the mesh that this region applies to. |
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MaterialFilters |
Filters to determine which triangles to include in this region based on material. |
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Name |
Name of this region that users will reference. |
Name | Description | |
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FSkeletalMeshSamplingRegion() |
Name | Description | ||
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GetFilteredBones ( |
Directly included vertices from a future painting tool. |
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IsMaterialAllowed ( |