FSkeletalMeshSamplingRegionMaterialFilter

Filter to include triangles in a sampling region based on their material.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h

Include

#include "Engine/SkeletalMeshSampling.h"

Syntax

struct FSkeletalMeshSamplingRegionMaterialFilter

Remarks

Filter to include triangles in a sampling region based on their material.

Variables

Name Description

Public variable

FName

 

MaterialName

Constructors

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