Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include |
#include "Engine/SkeletalMeshSampling.h" |
struct FSkeletalMeshSamplingRegionMaterialFilter
Filter to include triangles in a sampling region based on their material.
Name | Description | ||
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MaterialName |
Name | Description | |
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FSkeletalMeshSamplingRegionMaterialFilter() |