Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include |
#include "Engine/StaticMesh.h" |
struct FStaticMeshSourceModel
Source model from which a renderable static mesh is built.
Name | Description | ||
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bImportWithBaseMesh |
Weather this LOD was imported in the same file as the base mesh. |
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BuildSettings |
Settings applied when building the mesh. |
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TUniquePtr< FMe... |
MeshDescription |
Mesh description unpacked from bulk data. |
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TUniquePtr< FMe... |
MeshDescriptionBulkData |
Bulk data containing mesh description. |
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RawMeshBulkData |
Imported raw mesh data. |
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ReductionSettings |
Reduction settings to apply when building render data. |
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ScreenSize |
ScreenSize to display this LOD. |
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SourceImportFilename |
The file path that was used to import this LOD. |
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UStaticMesh ... |
StaticMeshOwner |
The staticmesh owner of this source model. |
Name | Description | |
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FStaticMeshSourceModel() |
Default constructor. |
Name | Description | |
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~FStaticMeshSourceModel() |
Destructor. |
Name | Description | ||
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FMeshDescrip... |
CreateMeshDescription() |
Create a new MeshDescription object |
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IsRawMeshEmpty() |
Accessor to Load and save the raw mesh or the mesh description depending on the editor settings. |
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LoadRawMesh ( |
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SaveRawMesh |
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SerializeBulkData |
Serializes bulk data. |
Name | Description | ||
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float |
LODDistance_DEPRECATED |