FStreamLevelAction::FStreamLevelAction

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h

Include

#include "Engine/LevelStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelStreaming.cpp

Syntax

FStreamLevelAction
(
    bool bIsLoading,
    const FName & InLevelName,
    bool bIsMakeVisibleAfterLoad,
    bool bShouldBlock,
    const FLatentActionInfo & InLatentInfo,
    UWorld * World
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss