| FPendingLatentAction
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h |
Include |
#include "Engine/LevelStreaming.h" |
class FStreamLevelAction : public FPendingLatentAction
Stream Level Action.
Name | Description | ||
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bLoading |
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bMakeVisibleAfterLoad |
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bShouldBlock |
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LatentInfo |
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TWeakObjectPtr<... |
Level |
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LevelName |
Name | Description | |
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FStreamLevelAction |
Name | Description | ||
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ActivateLevel ( |
Handles "Activated" for single ULevelStreaming object. |
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ULevelStream... |
FindAndCacheLevelStreamingObject |
Helper function to potentially find a level streaming object by name and cache the result |
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MakeSafeLevelName |
Given a level name, returns level name that will work with Play on Editor or Play on Console |
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UpdateLevel ( |
Handles "UpdateOp" for single ULevelStreaming object. |
Name | Description | ||
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GetDescription() |
Returns a human readable description of the latent operation's current state. |
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UpdateOperation ( |
Return true when the action is completed. |