FStreamableHandle::GetLoadedAsset

Returns first asset in requested asset list, if it's been successfully loaded.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h

Include

#include "Engine/StreamableManager.h"

Source

/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp

Syntax

UObject * GetLoadedAsset() const

Remarks

Returns first asset in requested asset list, if it's been successfully loaded. This will fail if the asset failed to load

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