FStreamableHandle::GetLoadedCount

Returns number of assets that have completed loading out of initial list, failed loads will count as loaded

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h

Include

#include "Engine/StreamableManager.h"

Source

/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp

Syntax

void GetLoadedCount
(
    int32 & LoadedCount,
    int32 & RequestedCount
) const

Remarks

Returns number of assets that have completed loading out of initial list, failed loads will count as loaded

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss