Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
Include |
#include "Engine/StreamableManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
void GetRequestedAssets
(
TArray< FSoftObjectPath > & AssetList
) const
Gets list of assets references this load was started with. This will be the paths before redirectors, and not all of these are guaranteed to be loaded