FStreamableHandle::GetRequestedAssets

Gets list of assets references this load was started with.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h

Include

#include "Engine/StreamableManager.h"

Source

/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp

Syntax

void GetRequestedAssets
(
    TArray< FSoftObjectPath > & AssetList
) const

Remarks

Gets list of assets references this load was started with. This will be the paths before redirectors, and not all of these are guaranteed to be loaded

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