FStreamableManager::IsAsyncLoadComplete

Returns true if all pending async loads have finished for this target

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h

Include

#include "Engine/StreamableManager.h"

Source

/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp

Syntax

bool IsAsyncLoadComplete
(
    const FSoftObjectPath & Target
) const

Remarks

Returns true if all pending async loads have finished for this target

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