FStreamingLevelsToConsider::Reevaluate

Instructs the container that state changed such that the position in the priority sorted array the level may no longer be correct.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void Reevaluate
(
    ULevelStreaming * StreamingLevel
)

Remarks

Instructs the container that state changed such that the position in the priority sorted array the level may no longer be correct.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss