Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
Include |
#include "Engine/TextureStreamingTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp |
void ProcessMaterial
(
const FBoxSphereBounds & ComponentBounds,
const FPrimitiveMaterialInfo & MaterialData,
float ComponentScaling,
TArray< FStreamingRenderAssetPrimitiveInfo > & OutStreamingTextures
)