FSubsurfaceProfileTexture::AddOrUpdateProfile

Convenience, can be optimized

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h

Include

#include "Engine/SubsurfaceProfile.h"

Syntax

int32 AddOrUpdateProfile
(
    const FSubsurfaceProfileStruct Settings,
    const USubsurfaceProfile * Profile
)

Remarks

Convenience, can be optimized

Parameters

Parameter

Description

Profile

must not be 0, game thread pointer, do not dereference, only for comparison

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