FTexturePlatformData::SerializeCooked

Serialization for cooked builds.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp

Syntax

void SerializeCooked
(
    FArchive & Ar,
    class UTexture * Owner,
    bool bStreamable
)

Remarks

Serialization for cooked builds.

Parameters

Parameter

Description

Ar

Archive to serialize with

Owner

Owner texture

bStreamable

Store some mips inline, only used during cooking

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