typedef TMulticastDelegate_TwoParams< void, const UWorld *, TArray< UObject::FAssetRegistryTag > & > FWorldGetAssetTags
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Delegate for generating world asset registry tags so project/game scope can add additional tags for filtering levels in their UI, etc