FWorldGetAssetTags

Delegate for generating world asset registry tags so project/game scope can add additional tags for filtering levels in their UI, etc

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_TwoParams< void, const UWorld *, TArray< UObject::FAssetRegistryTag > & > FWorldGetAssetTags

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Remarks

Delegate for generating world asset registry tags so project/game scope can add additional tags for filtering levels in their UI, etc

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